Mono-Red Prowess Aggro (Standard)
StandardDeck Strategy
A blistering fast mono-red deck that uses one-drop prowess creatures and efficient burn spells to overwhelm opponents by turn 4-5.
Cacophony Scamp, Manifold Mouse, Heartfire Hero, Phoenix Chick, Slickshot Show-off, and Screaming Nemesis all gain +1/+0 until end of turn whenever you cast a noncreature spell, turning every burn spell into a temporary pump. Monstrous Rage provides an additional +1/+1 and trample, letting your small creatures push through blockers. Burn spells like Shock, Lightning Strike, and Burst Lightning remove early threats or go face. Phoenix Chick can return from the graveyard when you cast a noncreature spell, providing recurring pressure. Screaming Nemesis enters with a damage trigger and can attack with haste when you have the mana.
Keep any hand with 2-3 lands and at least one one-drop creature or a burn spell. Mulligan hands with 4+ lands or no early plays. You must apply pressure from turn one.
Early game: Play a one-drop creature on turn one. On turn two, either play another creature or use a burn spell to remove a blocker. Mid game: Use Monstrous Rage to push damage through, and sequence your spells to maximize prowess triggers. Late game: Topdeck burn spells to finish the opponent. Aim to win by turn five to six.
Sweepers like Sunfall or Temporary Lockdown can reset your board. Lifegain strategies can outlast your burst. Heavy removal can disrupt your tempo. The deck has limited card draw and runs out of steam if the game goes long.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (20) | Uncommon | Cacophony Scamp | |
| Uncommon | Heartfire Hero | ||
| Rare | Manifold Mouse | ||
| Uncommon | Phoenix Chick | ||
| Mythic Rare | Screaming Nemesis | ||
| Instants (16) | Common | Burst Lightning | |
| Common | Lightning Strike | ||
| Uncommon | Monstrous Rage | ||
| Common | Shock | ||
| Lands (20) | Basic Land | Mountain |