MTG Arena Community Decks
Browse community-built Magic: The Gathering Arena decks across all formats. Find competitive MTG Arena deck lists for Standard, Historic, Explorer, and Alchemy — all free to explore and export to your Magic Arena game.
A Selesnya Cat-flavored aggro-midrange deck that goes wide with Cats and Cat tokens, then closes with anthems, big bodies, and a resilient token engine.
A mono-green +1/+1 counters deck built around Mossborn Hydra, an exponential landfall threat that grows every time you play a land and tramples over the opponent.
A white-blue control deck assembled almost entirely from Standard-legal commons and uncommons plus a handful of owned rares, using cheap Clue and Map generation for card advantage, a dense wall of counterspells and removal to choke the opponent, and evasive Angels to close once the board is locked.
A lean Mono-Red aggressive deck that curves cheap creatures into cheap burn, using every point of damage from both its attackers and its removal to close the game by turn five or six.
A blazing fast Rakdos aggro deck that negates lifegain with Sunspine Lynx and Unstoppable Slasher while applying relentless early pressure.
A disruptive Orzhov lifegain deck that punishes every creature the opponent plays and drains their life while you strip away their best cards.
A Standard Mono-Black midrange deck that uses discard, removal, recursive creatures, and card advantage to grind out wins without spending rare or mythic wildcards.
A Standard Simic deck that uses Kona, Rescue Beastie's attack trigger to cheat Omniscience and other large permanents into play.
A red-green Dinosaur aggro deck that combines explosive Dinosaur threats, cheap burn, and a streamlined land count to close games quickly.
A Mono-Green Standard deck that uses Bushwhack, extra land drops, and a high land count to repeatedly trigger Mossborn Hydra and Rampaging Baloths before crashing through with giant dinosaurs.
A Golgari attrition deck that uses Reassembling Skeleton and Vampire Gourmand to keep a board presence, while Cache Grab fills the graveyard and lets you return big finishers like Pelakka Wurm and Ghalta, Stampede Tyrant.
A Boros aggro-combo deck that uses early creatures and burn to pressure life totals until Aurelia, the Warleader plus Roaming Throne creates an infinite combat loop.
A blazing mono-red aggro deck built around Aetherdrift and Foundations to win as fast as possible with cheap threats, burn, and direct damage.
A red-black aggressive deck that uses Sunspine Lynx to stop life gain while cheap creatures and burn pressure opponents.
A Standard Orzhov lifegain combo deck that wins with an infinite life-loss loop using Starscape Cleric or Enduring Tenacity and Bloodthirsty Conqueror, backed by efficient lifegain creatures and removal.
This Historic Golgari deck attacks Boros Dwarf equipment on the poison axis, keeping the opponent too busy with equipment to survive a ten-poison-count clock.
A mono-red Historic deck that turns oil counters—and the burn spells in the same deck—into direct damage, ending games with reach and aggressive creatures.
Ein extrem schnelles Boros-Aggro-Deck, das mit wenigen billigen Kreaturen und vielen Burn-/Pump-Instants sofort großen Schaden macht.
A ramp-heavy mono-green midrange deck that overwhelms with Dinosaurs and uses Garruk's Uprising to turn every large threat into extra cards.
A mono-green landfall and +1/+1 counter deck that turns every land drop into permanent growth for Mossborn Hydra and other big threats.
A fast mono-red burn deck that uses cheap direct damage and aggressive creatures to pressure the opponent, then closes with Dragonhawk, Fate's Tempest.
This Mono-Black Standard midrange deck wins by burying the opponent in card advantage, sacrifice synergy, and relentless flying demons.
An aggressive Izzet spellslinger deck led by Niv-Mizzet, Visionary (used because Bria, Riptide Rogue is not available in the collection) that uses cheap instants and sorceries to trigger prowess-style creatures, draw cards, and finish with burn or giant token swings.
A budget Izzet spellslinger deck led by Rootha, Mercurial Artist, using cheap interaction and cantrips to pump Prowess creatures, generate tokens, and copy spells for burst damage.
An aggressive Mono-Red Goblin deck that floods the board with tokens and uses Krenko, Mob Boss to turn a small swarm into a lethal army.
A mono-green ramp deck that uses mana creatures and land-search effects to accelerate into enormous Dinosaurs, Hydras, and Gods ahead of schedule.
A mono-black graveyard deck that uses sacrifice and modal reanimation to put powerful creatures on the battlefield well ahead of curve. This version has about ten reanimation effects, so it truly feels like a reanimator deck.
A Dimir control deck that combines cheap interaction, counterspells, and steady draw engines to outlast opponents and win through evasive creatures and planeswalkers.
A mono-blue draw-control deck that uses cheap spells to protect the hand and out-card advantage the opponent until Kiora, Enduring Curiosity, and Lunar Insight take over.
A mono-red midrange deck built exclusively from the cards you already own, using burn, haste-givers, and big dragons to close out games.
A Golgari midrange deck that disrupts early and wins through the one-two combination of Unstoppable Slasher and Bloodletter of Aclazotz.
A green-based Abzan midrange deck that ramps into the Overlord cycle and uses efficient removal and sweepers to dominate the battlefield.
A fast mono-red aggro deck that uses efficient creatures, card advantage via Inti, and targeted burn to end games quickly.
A mono-red spells-and-token burn deck that races by stacking Guttersnipe and Heartfire Immolator triggers with Impact Tremors.
A mono-blue Standard Brawl control deck that uses Eluge, the Shoreless Sea to discount instants and sorceries while drowning the opponent in card advantage and countermagic.
A beginner-friendly mono-green ramp deck that uses Goreclaw to discount and pump huge creatures, then wins with a massive Craterhoof Behemoth or Finale of Devastation turn.
A relentless Rakdos goblin swarm deck that uses Bolg of the North as a force amplifier, aggressive tokens, treasure producers, and punishing removal to overwhelm Brawl opponents.
A mono-black midrange deck that uses hand disruption, removal, and card advantage to grind out wins with evasive threats.
A fast mono-red aggro deck that finishes daily quests quickly by playing cheap creatures, pumping them with instants, and burning the opponent out.
A Simic ramp-and-value deck built around The Notary Hobbits, using huge green threats and card advantage to overwhelm opponents.
A budget Bant landfall deck that uses landfall creatures and ramp spells to gain life, mill the opponent with crabs, and eventually take over the game.
A Blue/Red spellslinger deck built around Gandalf the Grey, chaining instant and sorceries into card draw, copied spells, and big finishing plays.
A five-color Historic Brawl control-combo deck that uses Niv-Mizzet, Supreme as a card-drawing engine while ramping into huge threats and reanimation spells.
A zero-rare-wildcard mono-red aggro deck that uses cheap legal creatures and burn spells to win quickly, while still using the best cards you already own.
A fast mono-red aggro deck that uses cheap hasty creatures, prowess triggers, and efficient burn to kill the opponent before they can stabilize.
A Blue/Green ramp deck led by Kiora, Behemoth Beckoner that accelerates into huge creatures and draws cards.
A zero-wildcard Selesnya Alchemy deck that combines Hobbit Food synergies from The Lord of the Rings with Final Fantasy's Cactuar.
A five-color Alchemy control-ramp deck that uses Evolving Wilds and abundant basics to fix all five colors, then stabilizes with Beza and Overlord and wins with Serra Angel.
A resilient mono-white midrange deck that uses cheap interaction and powerful threats to outlast opponents, with a token and board-survive theme.
A lightning-fast Boros aggro deck that uses cheap creatures, burn spells, and mouse synergy to win before the opponent can stabilize.
A Selesnya lifegain Cat deck that makes an ever-growing pack of Pridemates and Cat tokens.
A fast Red-Green beatdown deck that swarms cheap attackers and uses pump spells and burn to finish before the opponent stabilizes.
A blistering Boros aggro deck that plays fast Valiant and Prowess creatures, turns on them with pump spells and Auras, and finishes with burn.
A Blue-Black control deck that uses artifact creatures, discard, and board wipes to overwhelm opponents, embodying the villainous schemer.
A blistering mono-red aggro deck that overwhelms opponents with cheap haste creatures, pump spells, and efficient burn before they can stabilize.
A disruptive mono-black discard deck that strips the opponent's hand using efficient spells and creatures, then finishes with Sheoldred and Gix.
A relentless mono-black aggro deck that uses efficient creatures, hand disruption, and pinpoint removal to overwhelm opponents in current Standard.
A control-oriented black deck that uses efficient removal and hand disruption to survive the early game, then overwhelms with board wipes and resilient threats.
An ultra-aggressive mono-red deck that uses cheap hasty creatures and efficient burn to overwhelm opponents before they can stabilize.
A Standard Naya ramp deck that uses Ojer Taq, Deepest Foundation to triple token production from Awaken the Woods and Hare Apparent, then overwhelms blue/black control with a massive board protected by Tyvar's Stand.
A Boros equipment deck led by Rograkh, Son of Rohgahh and Ardenn, Intrepid Archaeologist that uses free equips, cheap creatures, and powerful equipment to overwhelm opponents with double-striking, indestructible attackers.
A classic Blue-White control deck that uses efficient counterspells, exile-based removal, and multiple board wipes to stabilize the game, then wins with the inevitable **Approach of the Second Sun** that draws seven cards and ends the game when cast twice.
A blisteringly fast mono-red aggro deck that uses cheap haste creatures and overwhelming burn spells to win by turn four or five.
An aggressive Izzet tempo deck using Bloomburrow and Foundations cards to apply early pressure with prowess creatures and efficient spells, finishing with direct damage.
A Golgari sacrifice-matters deck that uses death triggers and token generation to grind out advantage and eventually overwhelm opponents with Izoni, Thousand-Eyed's swarm of Insects and life gain.
A Standard-legal combo deck using only cards from your collection, built around Enduring Tenacity and Bloodthirsty Conqueror to create an infinite life drain loop, supported by lifegain triggers and removal.
A black-green token deck that generates a relentless army of 1/1s (from The Mycotyrant and Insidious Roots) and 3/3 Elks (from Herd Migration), using sacrifice-based removal to clear the path while overwhelming opponents.
A fast White-Green aggro deck that uses economical creatures and pump spells to win by turn 5-6.
A Dimir control deck themed around Marvel super heroes, using Rona as the Scientist Supreme of A.I.M. who connives by drawing and discarding, while Deep Freeze locks creatures in ice to represent the frozen-in-ice tactic, and Vohar provides additional looting.
A Blue/Black tempo deck that uses the connive mechanic to filter draws and grow threats, while including Scientist Supreme of A.I.M. and Frozen in Ice as additional control elements and emphasizing card draw with landcycling for mana consistency.
A Standard control deck using only Foundations cards to slow the game with efficient removal, counterspells, and Day of Judgment as a sweeper, eventually winning by attrition.
A fast White-Green aggro deck from Bloomburrow that overwhelms opponents by placing +1/+1 counters on creatures and gaining life, using card draw from the Selesnya Triggerlands and synergy with counter-doubling.
A mono-blue Historic Brawl control deck that counters every key spell and generates drake tokens with Talrand, Sky Summoner, winning through combat or Jace self-mill.
A fast Naya aggro deck that uses efficient creatures including a few dinosaurs to pressure opponents with early damage and explosive Embercleave finishes.
A blistering mono-red aggro deck that overruns opponents with cheap, hasty creatures and efficient burn, aiming for a win by turn 4-5.
A blistering fast mono-red deck that uses one-drop prowess creatures and efficient burn spells to overwhelm opponents by turn 4-5.
Mono-Green Devotion uses Nykthos, Shrine to Nyx and Lotus Cobra with fetchlands to generate explosive mana, then casts Craterhoof Behemoth or Ghalta, Stampede Tyrant for a lethal swing.
A Simic combo deck aiming for turn 4-6 inevitability by using Kami of Whispered Hopes and Innkeeper's Talent to quickly grow Kami to 5+ power, then Karn, the Great Creator to fetch Staff of Domination from the sideboard, generating infinite mana to win with Goldvein Hydra or Karn's beatdown.
A Green-White enchantment-based aggro deck that uses token generation, removal, and card draw from Caretaker's Talent to overwhelm opponents.
A janky green poison deck that uses Fynn, the Fangbearer and Saryth, the Viper’s Fang to turn small creatures into deathtouch threats, rapidly accumulating poison counters while protecting the board with Heroic Intervention and pump spells.
Aggressive Mono-Green poison deck built around Venerated Rotpriest, which rewards targeting your creatures with poison counters, combined with deathtouch creatures and pump spells to quickly reach 10 poison counters.
An aggressive Izzet deck that uses cheap prowess creatures and efficient instant-speed spells to control the board and close out the game quickly.
A Dimir control deck that generates Ninja tokens with Kaito, Cursed Captain and duplicates them with For the Common Good to create an overwhelming army.
A competitive mono-black midrange deck that uses sacrifice synergies and hand disruption to grind out value, then closes with resilient threats.
A Selesnya cat tribal deck that uses ample protection spells to keep its creatures safe, along with card advantage from Loot and anthem effects from Patchwork Banner to overwhelm opponents.
A Selesnya deck using only cards from your collection that gains life through cat tokens and lifelink, with protection and board wipes.
A green-white midrange deck that uses the user's collection of Standard-legal rare and mythic cards to generate value through +1/+1 counters, token synergy, and powerful finishers.
An Izzet spellslinger deck built around Ral, Crackling Wit that draws cards, copies spells, and pings opponents using Chandra, Dressed to Kill and Baral and Kari Zev, aiming to finish with a flurry of copied instants and sorceries.
A mono-white lifegain deck that uses small lifegain triggers from creatures and enchantments to grow Ajani's Pridemate, Daxos, and Heliod, create angel tokens, and finish with Aetherflux Reservoir or a massive lifelink attack.
A Grixis midrange deck that uses ramp and powerful creatures to control the board and finish with high-impact spells.
A Rakdos aggressive deck that uses cheap creatures and direct damage to overwhelm opponents, with late-game reach from Bloodletter of Aclazotz and life drain from Virtue of Persistence.
An aggressive white lifegain deck that uses Patched Playmate and Healer's Hawk to quickly grow Ajani's Pridemate and overwhelm opponents with a fast, cat-themed assault.
A Standard Golgari aggro-ramp deck that uses cheap flying toxic creatures and ramp to quickly get opponents to ten poison counters, with a finisher like Tyrranax Rex.
A Rakdos denial deck that uses Blood Moon, Krenko's Buzzcrusher, and Field of Ruin to keep opponents off mana, backed by heavy discard and the best threats from the user’s collection.
A five-color control deck leveraging fast mana, Karn, the Great Creator, and The One Ring to lock opponents out while deploying cheap interaction and card advantage engines.
A red-blue tempo deck that uses powerful dragons and spell synergy to generate value, draw cards, and burn the opponent.
A mono-black aggro deck that generates decayed Zombie tokens and drains the opponent with death triggers.
A graveyard recursion deck that wins by repeatedly escaping Kroxa, Ox, and Woe Strider to trigger Purphoros, God of the Forge, with help from mill, discard, and Unburial Rites.
A jank mono-red Goblin deck that weaponizes Relic Robber by stealing the Goblin Construct tokens it creates for the opponent and sacrificing them to trigger Purphoros, God of the Forge for repeated damage.
A Sultai graveyard deck that self‑mills into large threats and resurrects them with Nullpriest of Oblivion, Bond of Revival, and escape creatures to dominate the board.
A Historic-legal Esper control deck that uses planeswalkers, efficient removal, and sweepers to control the board and win through incremental value, utilizing two wildcards for key missing cards.
A Standard Orzhov deck that gains life from creature etbs and lifelink while using sacrifice synergies from Jadar and Marauding Moth to generate value and drain opponents.
A fast Mardu goblin deck that uses cheap token generators and burn spells to overwhelm opponents before they stabilize.
A blisteringly fast goblin deck that swarms the board with cheap Alchemy-legal goblins and uses Impact Tremors to convert every creature into direct damage, overwhelming opponents before they can stabilize.
An aggressive black-red deck that uses cheap creatures and efficient removal to overwhelm opponents early, with a low mana curve for fast wins.
A Golgari Historic Brawl deck that uses mutate creatures and oil counter synergies to create multiple copies via Gyox, Brutal Carnivora, drawing cards and controlling the board until overwhelming with duplicated threats.
An aggressive blue-red tempo deck that uses cheap prowess creatures and disruptive spells to outpace opponents, winning quickly while controlling key threats.
A ramp deck built entirely from the user's Alchemy-legal collection, using artifact creatures and land-based acceleration to deploy large trampling threats.
A white-green lifegain deck that uses Heliod, Sun-Crowned and Ajani planeswalkers to turn life gain into massive creature growth and token generation.
A mono-white lifegain deck that uses creature life gain and lifelink to generate angel tokens with Inspiring Commander, while Ajani, Inspiring Leader provides additional life and token generation.
A mono-white Historic deck that gains life through Soul Warden, Speaker of the Heavens, and lifelink creatures, then uses Karn's Bastion and Tyrite Sanctum to proliferate +1/+1 counters for a dominant board.
A mono-green deck that repeatedly triggers landfall to grow creatures and ramp into powerful threats like Lumra, Bellow of the Woods.
A Red-Green landfall deck that grows Mossborn Hydra and Rampaging Raptor while Scampering Scorchscale and Furious Raptor provide additional reach and aggression.
A mono-white control deck that locks the opponent out with Nine Lives and Solemnity, then wins with Approach of the Second Sun.
A fast and resilient monoblack reanimator that uses self-mill creatures and efficient reanimation spells to cheat colossal threats onto the battlefield as early as turn two.
A fast, janky mono-black aggro deck that overwhelms opponents with efficient creatures, recursion, and versatile removal, using Bloodghast and Knight of the Ebon Legion as core threats.
A grindy mono black devotion deck that leverages powerful sacrifice synergies and card advantage engines to outlast opponents in Historic.
A mono-white aggro-midrange deck that gains life from creatures to trigger powerful payoffs and uses proliferate to multiply +1/+1 counters for an overwhelming board.
A Historic mutate deck that uses mana dorks and land ramp to consistently chain mutate triggers, creating card advantage and overwhelming board presence.
A turn-2/3 reanimator deck for Timeless that uses Oriq Loremage and Dark Ritual to cheat massive Eldrazi and Sheoldred into play, with Demonic Tutor and Thoughtseize for consistency and disruption.
A tempo deck that deploys evasive threats early, protects them with counterspells, and generates card advantage through combat damage triggers and cycling spells.
Ramp into explosive landfall payoffs with Omnath, Locus of Creation, Scute Swarm, and Felidar Retreat, using fetchlands and extra land drops to generate overwhelming value and board presence.