MTG Arena Community Decks
Browse community-built Magic: The Gathering Arena decks across all formats. Find competitive MTG Arena deck lists for Standard, Historic, Explorer, and Alchemy — all free to explore and export to your Magic Arena game.
A five-color midrange deck that uses Helga, Skittish Seer and Caretaker's Talent to generate card advantage and tokens while ramping into Serra Angel and a single Niv-Mizzet, Guildpact.
A Selesnya enchantment-matter aggro-midrange deck that grows cheap auras and Class enchantments into big threats, using Optimistic Scavenger as the engine and Duskmourn Overlords as the top-end payoff.
A hyper-aggressive mono-red Brawl deck led by Torbran, Thane of Red Fell, that turns every point of damage into three.
A fast Mardu aggro deck that uses Soldiers and Assassins, Final Fantasy's Lightning, and Warleader's Call to close games with reach.
A fast mono-red aggro deck that uses efficient creatures and cheap burn to pressure opponents and close games before they stabilize.
A mono-white go-wide token deck built around Three Blind Mice, whose saga chapters copy themselves to endlessly generate Mouse tokens, amplified by Caretaker's Talent and Enduring Innocence.
A mono-white token aggro deck built around Three Blind Mice and Hare Apparent that floods the board with creatures and multiplies value through Valley Questcaller, Delney, and Caretaker's Talent.
A five-color Standard control deck built from the user's owned rares and mythics, using efficient common and uncommon interaction plus card draw to survive while deploying powerful one-of threats.
A mono-green Standard deck that ramps, grows +1/+1 counter threats, and closes with Doubling Season-backed monsters.
A removal-dense Orzhov control deck that trades one-for-one with cheap interaction, stabilizes with mythic value engines, and closes with resilient finishers.
A low-curve Mono-Red aggro deck that stacks Impact Tremors and Firebrand Archer to punish every creature and burn spell while cheap creatures and efficient removal push damage.
A colorless artifact deck built entirely from basic lands, commons, and uncommons, so it requires **zero rare or mythic wildcards** — the only wildcards you would ever spend are common/uncommon ones, which the rules treat as freely available.
A five-color control deck that uses common dual lands for perfect fixing, Tishana's Tidebinder to disrupt key abilities, and Overlord of the Mistmoors to close games with evasive tokens.
A blue-green midrange deck that grows a wide board with +1/+1 counters and artifact synergies, using mana acceleration to deploy Bristly Bill and Innkeeper's Talent; it approximates proliferate by repeatedly adding and doubling counters.
A controlling Esper deck that uses Another Round as a repeatable mass-blink engine, converting Overlord of the Mistmoors, Entity Tracker, Enduring Tenacity, Enduring Curiosity, Beza, and Zoraline into overwhelming token swarms, life drain, and card advantage.
A fast mono-red aggro deck that uses Another Round to refuel and keep the pressure on.
An Explorer Red-Blue-Green creature-ramp deck built around Chandra, Torch of Defiance and Chandra, Chill of Compliance, using mana creatures and efficient threats to pressure the board.
A Bant control-midrange deck that uses flexible interaction and card advantage to reach Absolute Virtue, with Perennation supporting attrition and recursion.
A Standard Golgari midrange deck built around cheap disruptive creatures, efficient black removal, and repeated graveyard value — the kind of deck that trades resources early and buries the opponent in two-for-ones later.
A Boros midrange deck that uses resilient SOLDIER creatures and efficient removal to slow the game, then closes with hard-hitting dragons and Warleader's Call.
A fast red-white aggro deck built from efficient one-drops, cheap burn, and light removal to pressure opponents from turn one.
A mono-black midrange-control deck that disrupts the opponent, taxes their spells with Painful Quandary, and finishes with Massacre Wurm.
A mono-white enchantment control deck that answers creatures, artifacts, and enchantments with exile-based enchantment removal while grinding value from enchantment creatures, lifegain, and token payoffs.
A competitive Dimir control deck that uses cheap interaction and surveil to survive the early game, then wins with Thoughtbound Phantasm and Murmuring Mystic tokens.
A White-Green Rabbit tribal deck that goes wide with Hare Apparent and pumps the team with Rabbit lords and +1/+1 counters.
A fast mono-red aggro deck that curves cheap creatures into Emberheart Challenger, grows threats with cheap noncreature spells, and finishes with burn.
A Jeskai control deck that uses a high density of planeswalkers to overwhelm opponents with card advantage and powerful ultimates.
A Jeskai planeswalker control deck that uses mana ramp artifacts to deploy Ajani, Chandra, and Ral ahead of schedule and overwhelm opponents with card advantage and ultimates.
A Rakdos lifedrain midrange deck that uses cheap lifelink and drain creatures to stabilize and pressure, then wins with the infinite combo of Enduring Tenacity and Bloodthirsty Conqueror.
A zero-rare, zero-mythic mono-green Historic stompy deck that ramps into efficient creatures and uses fight effects to clear blockers, serving as a budget shell for Ghalta-style achievement runs once you acquire Ghalta, Primal Hunger.
An aggressive mono red deck that uses efficient burn spells and damage-dealing creatures to control the board while pressuring the opponent's life total.
A five-color Historic Gates ramp-control deck that tutors up Guildgates to power Gatebreaker Ram and Gates Ablaze, draws cards with Guild Summit, and uses the modal guild charms as flexible interaction while completing the Reality Fracture achievement.
A resilient Orzhov midrange deck that grinds value with recursive threats, powerful planeswalkers, and efficient removal.
A synergistic Orzhov Vampire deck that builds incremental advantage through lifegain, +1/+1 counters, and drain effects, then converts it into a lethal swing.
A blue-green landfall ramp deck that uses cheap mana creatures and land-fetching spells to deploy Scute Swarm, Lotus Cobra, and Hydroid Krasis ahead of schedule while blue protects the engine.
A pure-defense mono-white Standard control deck that walls off the board with cheap value creatures and enchantment-based removal, then grinds with a compact Ajani planeswalker package; Aetherspark and Millennium Calendar are not Arena-legal, so they are replaced with legal defensive engines.
A colorless artifact midrange-control deck that ramps with Gold Pan and Candy Trail, stabilizes with Meteor Golem and Lumbering Laundry, and wins with Chimil, The Aetherspark, or The Millennium Calendar.
A flexible Esper (Blue/White/Black) control deck that leans on cheap permission, spot removal, targeted discard, and a small but resilient finisher package so it can adapt to any opponent.
A 100-card Brawl deck led by Cecil, Dark Knight, rebuilt as a strict mono-black plus artifacts shell: every white card and every mixed-color card except the commander has been cut, and the mana base is now all Swamps.
A low-curve mono-green token aggro deck that goes wide early and uses combat tricks to push lethal damage.
A Simic landfall deck that grows trampling threats with +1/+1 counters while using cheap bounce and counterspells to protect the snowball.
A Simic landfall ramp deck that floods the board with lands and Food tokens for lifegain, stabilizes with blue interaction, then closes out with massive green and blue threats.
A fast Rakdos aggro deck that uses cheap creatures and efficient common/uncommon removal to clear blockers and close games quickly.
A mono-colorless Historic artifact deck that chains cheap historic spells to repeatedly untap and attack with Traxos, Scourge of Kroog while out-valuing the opponent with Karn, Scion of Urza and Ugin, the Ineffable.
A Selesnya lifegain aggro deck that uses cheap creatures to trigger life gain and grow efficient payoffs.
A low-curve Azorius tempo deck that stacks cheap creatures and enchantments with Ajani, Caller of the Pride as a planeswalker payoff, using efficient interaction and card selection to protect an early board and win before bigger decks stabilize.
A grindy mono-black midrange deck that shreds the Angels player's hand, answers every threat with cheap efficient removal, and closes out via Gray Merchant of Asphodel drains while deathtouch blockers like Vampire Nighthawk deter flying attackers.
A controlling Orzhov deck that trades card-for-card with a dense removal suite and wins in the air with evasive, lifelinking fliers.
A removal-dense Orzhov control deck that trades card-for-card with cheap black and white interaction, sweeps the board with The Meathook Massacre and Farewell, then wins through Sheoldred, the Apocalypse, The Wandering Emperor, and Sorin the Mirthless.
A fast Rakdos Goblin aggro deck that uses cheap Goblin bodies, Krenko treasure value, and efficient black/red removal to clear blockers and close games quickly.
A budget Rakdos aggro deck that uses cheap evasive creatures and efficient red-black removal to clear blockers, disrupt the opponent's hand, and close games quickly with only two rare wildcards.
A fast Boros aggro deck that uses cheap creatures and efficient red/white removal to clear blockers and close games quickly.
A fast mono-red aggro deck that uses cheap creatures and burn spells to overwhelm opponents by turn four.
A five-color midrange deck that uses efficient interaction and resilient threats to outvalue opponents.
A colorless artifact aggro deck that goes wide with cheap artifacts, pumps the team with Steel Overseer, and uses Mind Stone to ramp into Ugin, the Ineffable for card advantage and removal.
A mono-red midrange-ramp deck that uses cheap burn and early creatures to survive, then closes with huge dragons and Chandra.
A budget Selesnya lifegain aggro deck using cheap lifelink creatures, Elf mana acceleration, and life-gain payoffs to snowball without rares.
A fast Abzan (white-black-green) aggro deck built with commons and uncommons that uses cheap deathtouch creatures, hand disruption, and efficient removal to control combat and pressure the opponent quickly.
A budget Rakdos aggro deck that uses cheap evasive creatures, discard, and efficient burn to pressure opponents and close with life-draining finishers.
A fast mono-red aggro deck that uses cheap creatures and burn to overwhelm opponents quickly.
A five-color Historic Brawl ramp-control deck led by Kenrith, the Returned King that accelerates with cheap mana dorks, Mox Amber, and land-fetch spells, then buries opponents under a parade of mythic haymakers while Kenrith turns every spare mana into card draw, recursion, and life. After reviewing your full collection I swapped in ten upgrades: Ragavan, Mox Amber, Phlage, Selvala, Swiftfoot Boots, Scavenging Ooze, Grafdigger's Cage, Panharmonicon, Lier, and March of Otherworldly Light.
A budget-friendly blue-black tempo-control deck that shreds the opponent's hand, answers every relevant threat with cheap removal, and grinds out the long game on the back of Enduring Curiosity's card advantage.
A blue-black-green midrange deck that uses cheap discard and efficient removal to clear the way for evasive threats, backed by a planeswalker and value creatures that grind out the late game.
A Jund aristocrats deck that grinds opponents out with the Cauldron Familiar / Witch's Oven loop, draining life through Bastion of Remembrance and Vindictive Vampire while flooding the board with sacrifice fodder.
An aggressive Rakdos deck that uses cheap evasive threats, recursive attackers, and efficient removal plus hand disruption to close games quickly.
A mono black midrange-control deck that strips the opponent's hand and graveyard, answers every threat with efficient removal, and eventually buries the opponent under Rune-Scarred Demon, Massacre Wurm, and Valgavoth, Terror Eater.
An Orzhov midrange-control deck that grinds opponents down with heavy removal while gaining life to stabilize and drain them out with lifegain payoffs and an infinite combo.
A white-green go-wide Brawl deck led by Emmara, Soul of the Accord that floods the board with Soldier, Bird, Squirrel and Saproling tokens, then multiplies every burst with Anointed Procession, Mondrak, Glory Dominus and Divine Visitation until the swarm is unstoppable.
A Rakdos combo deck that uses Ob Nixilis, Captive Kingpin and All Will Be One to create an infinite damage loop, supported by cheap pingers to trigger the chain.
An Abzan (White/Black/Green) hatebears-midrange deck rebuilt from your Legacy Maverick shell: accelerate with cheap dorks, strip the opponent's hand, then grind them out with disruptive creatures and modal answers.
A Rakdos midrange-control deck that uses Judith, Carnage Connoisseur to generate Devil tokens from targeted removal, grinding out opponents with efficient answers and powerful finishers.
A lean Izzet (Blue/Red) aggro-burn deck that leads with Spider-Man, Web-Slinger and other cheap evasive heroes, then converts a stream of one-mana burn spells into an unstoppable attack step.
A blue-black control deck that survives aggressive starts with cheap removal, sweepers, defensive Auras, and counterspells, then grinds out long games by filling its own graveyard to shrink Tolarian Terror and recur threats with Overlord of the Balemurk and Another Chance.
A fast and aggressive Boros (White/Red) deck that uses efficient superhero creatures and cheap removal to overwhelm opponents before they can stabilize.
A mono-black midrange-combo deck that drains the opponent's life while gaining life, culminating in an infinite loop with Bloodthirsty Conqueror and Enduring Tenacity.
A Sultai midrange-reanimator deck that fills its own graveyard with Titan-sized threats, then returns them to the battlefield for far less mana than their printed cost.
A hyper-aggressive Mono-Red Goblins deck that swarms the board with cheap goblins, tutors up its finishers with Goblin Matron, and closes games by resolving Muxus, Goblin Grandee to dump a fistful of goblins onto the battlefield at once.
A controlling Esper deck that uses efficient removal, counterspells, and board wipes to survive, then wins with planeswalkers, recursion, and evasive threats.
A fast Boros aggro deck that goes wide with cheap Mice and Rabbits, pumps them with lords, and uses burn to clear the way and finish.
A White-Green Cat tribal aggro deck that goes wide with cheap Cats and tokens, using lords and anthems to overwhelm the opponent.
A budget Selesnya lifegain deck that ramps lands and converts every life-gain trigger into growing +1/+1-counter creatures, replacing the cut Valkyries and all Felidar Retreats with even more redundant lifegain engines.
An aggressive Golgari Brawl deck led by Dina, Soul Steeper that floods the board with 1/1 Pest tokens and turns every one of their deaths into drain triggers for lethal reach.
A hard-control Azorius Brawl deck commanded by Teferi, Hero of Dominaria, using a dense counterspell suite, board wipes, and planeswalker value to lock opponents out while winning with evasive threats.
A relentless Rakdos Brawl deck built around Rankle, Master of Pranks that strips the opponent's hand and board on every attack while a cheap, evasive threat suite closes the game fast.
A black-green attrition deck that strips the opponent's hand, sacrifices its own creatures for value, and grinds out a medium-speed win through graveyard recursion and incremental drain.
A Rakdos Goblin tribal deck that goes wide with Goblin tokens, then sacrifices them to drain the opponent with Vengeful Bloodwitch and draw cards with Fanatical Offering.
A low-curve Rakdos Goblin deck that swarms the board with Goblin tokens, converts expendable bodies into Treasures and cards, and finishes with sacrifice payoffs such as Gev, Scaled Scorch and Alesha, Who Laughs at Fate.
A five-color Brawl deck led by Sin, Spira's Punishment that ramps hard, sacrifices its own creatures on demand, and returns them to the battlefield bigger and meaner while denying opponents life, spells, and breathing room.
An instant-speed Living End combo deck: cycle oversized creatures into the graveyard, fire Violent Outburst on the opponent's turn to cascade straight into Living End, and reanimate a lethal board while wiping theirs.
A 100-card Orzhov (White/Black) Commander/Brawl deck led by Elenda, the Dusk Rose that weaponizes lifelink and lifegain, turning every point of life into +1/+1 counters, flying Angel tokens, and opponent drain while death triggers keep the board full.
A blistering Mono-Red aggro-burn deck that swarms the board with one-drop hasty creatures, grinds through blockers with cheap burn, and finishes with direct damage before the opponent can stabilize.
A Selesnya (Green/White) go-wide token deck that multiplies Rabbit tokens and cheap white creatures, then layers enchantment buffs and combat tricks on top, finishing with the Edge of Eternities threat Cosmogoyf and the token-making Overlord of the Mistmoors.
A Jeskai Prowess/Storm deck that resolves a mid-game token engine and copies threats to overwhelm the opponent.
A white-green skies deck that leads with Birds and evasive fliers, uses Kastral, the Windcrested to reward attacking in the air, and closes games with Gruff Triplets and Moonshaker Cavalry.
A Black-White-Green Standard Brawl recursion deck helmed by Sin, Spira's Punishment that happily lets your own creatures die, then brings them back bigger and meaner while enchantments and sweepers keep the opponent's side of the board empty.
A mono-black Standard Brawl deck commanded by Valgavoth, Terror Eater that uses heavy Treasure ramp, hand and graveyard disruption, and a Bloodthirsty Conqueror + Enduring Tenacity infinite-drain combo to close out games.
A mono-black suicide aggro deck that uses life as a resource to disrupt the opponent and deal fast damage with evasive threats and life drain.
A four-color (White/Blue/Black/Red, no Green) Historic control deck that strips the opponent's hand with cheap discard while grinding them out with a planeswalker suite anchored by Nicol Bolas, Dragon-God.
A Blue-Black control deck that uses the card-advantage engines from your own collection (Phyrexian Arena, Midnight Reaper, Overlord of the Balemurk), efficient cheap removal and counterspells, and a few late-game haymakers (Massacre Wurm, Arcanis, Rise of the Dark Realms) to bury the opponent in value. Every card here is either already in your collection or a Standard-legal common/uncommon you can craft, using exactly two mythic wildcards (Overlord of the Balemurk) and one rare wildcard (Watery Grave).
A fast mono-black Brawl deck led by Avacyn, Angel of Horror that grinds value by sacrificing cheap recursive creatures for cards and drain, then reanimates threats to close out games.
A budget-friendly, zero-rare go-wide White-Green token aggro deck that floods the battlefield with cheap Soldier, Saproling, Human, and Spirit tokens, then converts that swarm into lethal damage with Intangible Virtue and Pledge of Unity.
A lean mono-red aggro-burn deck that deploys cheap hasty threats, backs them up with a wall of cheap burn, and closes the game by pointing Lightning Strike, Burst Lightning, and Shock at the opponent's face.
A disruptive Golgari midrange deck that strips the opponent's hand with Duress and Deep-Cavern Bat, controls the board with cheap removal, and grinds out card advantage through Food synergies, Vinereap Mentor, Unholy Annex, and Overlord of the Balemurk, supported by a tuned 15-card sideboard.
An Esper (Blue/White/Black) control deck built entirely from commons, uncommons, and a tiny rare/mythic allowance: it trades one-for-one with cheap instant-speed removal and countermagic, stabilizes with Split Up, then buries the opponent under Beza, the Bounding Spring and a dense counter suite.
A grindy Azorius (White-Blue) Brawl control deck led by Y'shtola, Night's Blessed that answers every early threat with cheap removal and counterspells, then drowns the opponent in card advantage before finishing with evasive creatures.
A mono-black midrange deck built around "Cornered by Black Mages" that combines efficient hand disruption, recursive value engines, and a life-drain finisher to out-grind the opponent.
A budget-friendly mono-white Angels deck that goes wide with cheap flying lifelinkers, grows the board with Giada, Font of Hope, and converts every point of lifegain into evasive pressure with Angel of Vitality and Vanguard Seraph.
A budget Rakdos Dragon Brawl deck led by Rivaz of the Claw that uses cheap interaction, mana rocks and Dragon cost-reducers to land evasive Dragons, then rebuys them from the graveyard for a relentless second wave.
A mono-blue tempo-control deck that uses Kitsa, Otterball Elite and Archmage of Runes to generate massive card advantage, then wins with cheap evasive threats and a huge Tolarian Terror in a single explosive turn.
An aggressive red-green counters deck that uses early creatures and landfall growth to build a board, then closes with heavy flying dragons.
A lean Dimir tempo deck that strips the opponent's hand with cheap disruptive creatures, answers every real threat with efficient black removal, and closes with a swarm of evasive fliers backed by Kaito, Bane of Nightmares and Preacher of the Schism.
An optimized mono-black midrange deck that disrupts with discard and pinpoint removal, grinds value through Overlord of the Balemurk and Unholy Annex // Ritual Chamber, and closes with Valgavoth, Terror Eater.
A mono-black midrange deck that uses cheap deathtouch bodies, hand disruption, and efficient removal to survive the early game, then snowballs card advantage with Preacher of the Schism, Phyrexian Arena, and Massacre Girl, Known Killer while closing with evasive threats like Unstoppable Slasher and Abyssal Harvester.
A hyper-aggressive Mono-Red deck built entirely from your unlocked cards, using cheap creatures plus a dense burn suite to end games by turn 4-5.
A Jund (red-green-black) attrition deck that uses cheap removal and hand disruption to survive the early game, then closes with efficient threats like Emberheart Challenger, Overlord of the Boilerbilges, and Scavenging Ooze while chipping in with burn.
A Golgari midrange ramp deck that stacks +1/+1 counters with Winding Constrictor and explore creatures, while draining the opponent through deathtouch creatures and death triggers.
A Standard-legal five-color midrange deck that grows an army of +1/+1 counters with Bristly Bill, Spine Sower and Mossborn Hydra, then reuses key creatures through Agatha's Soul Cauldron before closing with Elenda, Saint of Dusk or Moonshaker Cavalry.
A fast, aggressive Boros (White/Red) Standard deck that swarms the board with Marvel hero cards and efficient White/Red attackers, anthems the whole team, and closes games with burn and a team-wide finisher.
A budget-friendly Esper draw-go control deck that gradually strips the opponent of every resource using cheap countermagic, discard-adjacent disruption, Narset, Parter of Veils, and uncounterable sweepers until they have no hand, no board, and no route to victory — at which point they concede.
A lightning-fast mono-red aggro deck that uses cheap prowess creatures backed by a dense package of burn spells to win on turn 4-5.
A Selesnya Cat-flavored aggro-midrange deck that goes wide with Cats and Cat tokens, then closes with anthems, big bodies, and a resilient token engine.
A mono-green +1/+1 counters deck built around Mossborn Hydra, an exponential landfall threat that grows every time you play a land and tramples over the opponent.
A white-blue control deck assembled almost entirely from Standard-legal commons and uncommons plus a handful of owned rares, using cheap Clue and Map generation for card advantage, a dense wall of counterspells and removal to choke the opponent, and evasive Angels to close once the board is locked.
A lean Mono-Red aggressive deck that curves cheap creatures into cheap burn, using every point of damage from both its attackers and its removal to close the game by turn five or six.
A blazing fast Rakdos aggro deck that negates lifegain with Sunspine Lynx and Unstoppable Slasher while applying relentless early pressure.
A disruptive Orzhov lifegain deck that punishes every creature the opponent plays and drains their life while you strip away their best cards.
A Standard Mono-Black midrange deck that uses discard, removal, recursive creatures, and card advantage to grind out wins without spending rare or mythic wildcards.
A Standard Simic deck that uses Kona, Rescue Beastie's attack trigger to cheat Omniscience and other large permanents into play.
A red-green Dinosaur aggro deck that combines explosive Dinosaur threats, cheap burn, and a streamlined land count to close games quickly.
A Mono-Green Standard deck that uses Bushwhack, extra land drops, and a high land count to repeatedly trigger Mossborn Hydra and Rampaging Baloths before crashing through with giant dinosaurs.
A Golgari attrition deck that uses Reassembling Skeleton and Vampire Gourmand to keep a board presence, while Cache Grab fills the graveyard and lets you return big finishers like Pelakka Wurm and Ghalta, Stampede Tyrant.
A Boros aggro-combo deck that uses early creatures and burn to pressure life totals until Aurelia, the Warleader plus Roaming Throne creates an infinite combat loop.
A blazing mono-red aggro deck built around Aetherdrift and Foundations to win as fast as possible with cheap threats, burn, and direct damage.
A red-black aggressive deck that uses Sunspine Lynx to stop life gain while cheap creatures and burn pressure opponents.
A Standard Orzhov lifegain combo deck that wins with an infinite life-loss loop using Starscape Cleric or Enduring Tenacity and Bloodthirsty Conqueror, backed by efficient lifegain creatures and removal.
This Historic Golgari deck attacks Boros Dwarf equipment on the poison axis, keeping the opponent too busy with equipment to survive a ten-poison-count clock.
A mono-red Historic deck that turns oil counters—and the burn spells in the same deck—into direct damage, ending games with reach and aggressive creatures.
Ein extrem schnelles Boros-Aggro-Deck, das mit wenigen billigen Kreaturen und vielen Burn-/Pump-Instants sofort großen Schaden macht.
A ramp-heavy mono-green midrange deck that overwhelms with Dinosaurs and uses Garruk's Uprising to turn every large threat into extra cards.
A mono-green landfall and +1/+1 counter deck that turns every land drop into permanent growth for Mossborn Hydra and other big threats.
A fast mono-red burn deck that uses cheap direct damage and aggressive creatures to pressure the opponent, then closes with Dragonhawk, Fate's Tempest.
This Mono-Black Standard midrange deck wins by burying the opponent in card advantage, sacrifice synergy, and relentless flying demons.
A budget Izzet spellslinger deck led by Rootha, Mercurial Artist, using cheap interaction and cantrips to pump Prowess creatures, generate tokens, and copy spells for burst damage.
An aggressive Mono-Red Goblin deck that floods the board with tokens and uses Krenko, Mob Boss to turn a small swarm into a lethal army.
A mono-green ramp deck that uses mana creatures and land-search effects to accelerate into enormous Dinosaurs, Hydras, and Gods ahead of schedule.
A mono-black graveyard deck that uses sacrifice and modal reanimation to put powerful creatures on the battlefield well ahead of curve. This version has about ten reanimation effects, so it truly feels like a reanimator deck.
A Dimir control deck that combines cheap interaction, counterspells, and steady draw engines to outlast opponents and win through evasive creatures and planeswalkers.
A mono-blue draw-control deck that uses cheap spells to protect the hand and out-card advantage the opponent until Kiora, Enduring Curiosity, and Lunar Insight take over.
A mono-red midrange deck built exclusively from the cards you already own, using burn, haste-givers, and big dragons to close out games.
A Golgari midrange deck that disrupts early and wins through the one-two combination of Unstoppable Slasher and Bloodletter of Aclazotz.
A green-based Abzan midrange deck that ramps into the Overlord cycle and uses efficient removal and sweepers to dominate the battlefield.
A fast mono-red aggro deck that uses efficient creatures, card advantage via Inti, and targeted burn to end games quickly.
A mono-red spells-and-token burn deck that races by stacking Guttersnipe and Heartfire Immolator triggers with Impact Tremors.
A mono-blue Standard Brawl control deck that uses Eluge, the Shoreless Sea to discount instants and sorceries while drowning the opponent in card advantage and countermagic.
A beginner-friendly mono-green ramp deck that uses Goreclaw to discount and pump huge creatures, then wins with a massive Craterhoof Behemoth or Finale of Devastation turn.
A relentless Rakdos goblin swarm deck that uses Bolg of the North as a force amplifier, aggressive tokens, treasure producers, and punishing removal to overwhelm Brawl opponents.
A mono-black midrange deck that uses hand disruption, removal, and card advantage to grind out wins with evasive threats.
A fast mono-red aggro deck that finishes daily quests quickly by playing cheap creatures, pumping them with instants, and burning the opponent out.
A Simic ramp-and-value deck built around The Notary Hobbits, using huge green threats and card advantage to overwhelm opponents.
A budget Bant landfall deck that uses landfall creatures and ramp spells to gain life, mill the opponent with crabs, and eventually take over the game.
A Blue/Red spellslinger deck built around Gandalf the Grey, chaining instant and sorceries into card draw, copied spells, and big finishing plays.
A five-color Historic Brawl control-combo deck that uses Niv-Mizzet, Supreme as a card-drawing engine while ramping into huge threats and reanimation spells.
A zero-rare-wildcard mono-red aggro deck that uses cheap legal creatures and burn spells to win quickly, while still using the best cards you already own.
A fast mono-red aggro deck that uses cheap hasty creatures, prowess triggers, and efficient burn to kill the opponent before they can stabilize.
A zero-wildcard Selesnya Alchemy deck that combines Hobbit Food synergies from The Lord of the Rings with Final Fantasy's Cactuar.
A five-color Alchemy control-ramp deck that uses Evolving Wilds and abundant basics to fix all five colors, then stabilizes with Beza and Overlord and wins with Serra Angel.
A resilient mono-white midrange deck that uses cheap interaction and powerful threats to outlast opponents, with a token and board-survive theme.
A lightning-fast Boros aggro deck that uses cheap creatures, burn spells, and mouse synergy to win before the opponent can stabilize.
A Selesnya lifegain Cat deck that makes an ever-growing pack of Pridemates and Cat tokens.
A fast Red-Green beatdown deck that swarms cheap attackers and uses pump spells and burn to finish before the opponent stabilizes.
A blistering Boros aggro deck that plays fast Valiant and Prowess creatures, turns on them with pump spells and Auras, and finishes with burn.
A Blue-Black control deck that uses artifact creatures, discard, and board wipes to overwhelm opponents, embodying the villainous schemer.
A blistering mono-red aggro deck that overwhelms opponents with cheap haste creatures, pump spells, and efficient burn before they can stabilize.
A disruptive mono-black discard deck that strips the opponent's hand using efficient spells and creatures, then finishes with Sheoldred and Gix.
A relentless mono-black aggro deck that uses efficient creatures, hand disruption, and pinpoint removal to overwhelm opponents in current Standard.
A control-oriented black deck that uses efficient removal and hand disruption to survive the early game, then overwhelms with board wipes and resilient threats.
An ultra-aggressive mono-red deck that uses cheap hasty creatures and efficient burn to overwhelm opponents before they can stabilize.
A Standard Naya ramp deck that uses Ojer Taq, Deepest Foundation to triple token production from Awaken the Woods and Hare Apparent, then overwhelms blue/black control with a massive board protected by Tyvar's Stand.
A Boros equipment deck led by Rograkh, Son of Rohgahh and Ardenn, Intrepid Archaeologist that uses free equips, cheap creatures, and powerful equipment to overwhelm opponents with double-striking, indestructible attackers.
A classic Blue-White control deck that uses efficient counterspells, exile-based removal, and multiple board wipes to stabilize the game, then wins with the inevitable **Approach of the Second Sun** that draws seven cards and ends the game when cast twice.
A blisteringly fast mono-red aggro deck that uses cheap haste creatures and overwhelming burn spells to win by turn four or five.
An aggressive Izzet tempo deck using Bloomburrow and Foundations cards to apply early pressure with prowess creatures and efficient spells, finishing with direct damage.
A Golgari sacrifice-matters deck that uses death triggers and token generation to grind out advantage and eventually overwhelm opponents with Izoni, Thousand-Eyed's swarm of Insects and life gain.
A Standard-legal combo deck using only cards from your collection, built around Enduring Tenacity and Bloodthirsty Conqueror to create an infinite life drain loop, supported by lifegain triggers and removal.
A black-green token deck that generates a relentless army of 1/1s (from The Mycotyrant and Insidious Roots) and 3/3 Elks (from Herd Migration), using sacrifice-based removal to clear the path while overwhelming opponents.
A fast White-Green aggro deck that uses economical creatures and pump spells to win by turn 5-6.
A Dimir control deck themed around Marvel super heroes, using Rona as the Scientist Supreme of A.I.M. who connives by drawing and discarding, while Deep Freeze locks creatures in ice to represent the frozen-in-ice tactic, and Vohar provides additional looting.
A Blue/Black tempo deck that uses the connive mechanic to filter draws and grow threats, while including Scientist Supreme of A.I.M. and Frozen in Ice as additional control elements and emphasizing card draw with landcycling for mana consistency.
A Standard control deck using only Foundations cards to slow the game with efficient removal, counterspells, and Day of Judgment as a sweeper, eventually winning by attrition.
A fast White-Green aggro deck from Bloomburrow that overwhelms opponents by placing +1/+1 counters on creatures and gaining life, using card draw from the Selesnya Triggerlands and synergy with counter-doubling.
A mono-blue Historic Brawl control deck that counters every key spell and generates drake tokens with Talrand, Sky Summoner, winning through combat or Jace self-mill.
A fast Naya aggro deck that uses efficient creatures including a few dinosaurs to pressure opponents with early damage and explosive Embercleave finishes.
A blistering mono-red aggro deck that overruns opponents with cheap, hasty creatures and efficient burn, aiming for a win by turn 4-5.
A blistering fast mono-red deck that uses one-drop prowess creatures and efficient burn spells to overwhelm opponents by turn 4-5.
Mono-Green Devotion uses Nykthos, Shrine to Nyx and Lotus Cobra with fetchlands to generate explosive mana, then casts Craterhoof Behemoth or Ghalta, Stampede Tyrant for a lethal swing.
A Simic combo deck aiming for turn 4-6 inevitability by using Kami of Whispered Hopes and Innkeeper's Talent to quickly grow Kami to 5+ power, then Karn, the Great Creator to fetch Staff of Domination from the sideboard, generating infinite mana to win with Goldvein Hydra or Karn's beatdown.
A Green-White enchantment-based aggro deck that uses token generation, removal, and card draw from Caretaker's Talent to overwhelm opponents.
A janky green poison deck that uses Fynn, the Fangbearer and Saryth, the Viper’s Fang to turn small creatures into deathtouch threats, rapidly accumulating poison counters while protecting the board with Heroic Intervention and pump spells.
Aggressive Mono-Green poison deck built around Venerated Rotpriest, which rewards targeting your creatures with poison counters, combined with deathtouch creatures and pump spells to quickly reach 10 poison counters.
An aggressive Izzet deck that uses cheap prowess creatures and efficient instant-speed spells to control the board and close out the game quickly.
A Dimir control deck that generates Ninja tokens with Kaito, Cursed Captain and duplicates them with For the Common Good to create an overwhelming army.
A competitive mono-black midrange deck that uses sacrifice synergies and hand disruption to grind out value, then closes with resilient threats.
A Selesnya cat tribal deck that uses ample protection spells to keep its creatures safe, along with card advantage from Loot and anthem effects from Patchwork Banner to overwhelm opponents.
A Selesnya deck using only cards from your collection that gains life through cat tokens and lifelink, with protection and board wipes.
A green-white midrange deck that uses the user's collection of Standard-legal rare and mythic cards to generate value through +1/+1 counters, token synergy, and powerful finishers.
An Izzet spellslinger deck built around Ral, Crackling Wit that draws cards, copies spells, and pings opponents using Chandra, Dressed to Kill and Baral and Kari Zev, aiming to finish with a flurry of copied instants and sorceries.
A mono-white lifegain deck that uses small lifegain triggers from creatures and enchantments to grow Ajani's Pridemate, Daxos, and Heliod, create angel tokens, and finish with Aetherflux Reservoir or a massive lifelink attack.
A Grixis midrange deck that uses ramp and powerful creatures to control the board and finish with high-impact spells.
A Rakdos aggressive deck that uses cheap creatures and direct damage to overwhelm opponents, with late-game reach from Bloodletter of Aclazotz and life drain from Virtue of Persistence.
An aggressive white lifegain deck that uses Patched Playmate and Healer's Hawk to quickly grow Ajani's Pridemate and overwhelm opponents with a fast, cat-themed assault.
A Standard Golgari aggro-ramp deck that uses cheap flying toxic creatures and ramp to quickly get opponents to ten poison counters, with a finisher like Tyrranax Rex.
A Rakdos denial deck that uses Blood Moon, Krenko's Buzzcrusher, and Field of Ruin to keep opponents off mana, backed by heavy discard and the best threats from the user’s collection.
A five-color control deck leveraging fast mana, Karn, the Great Creator, and The One Ring to lock opponents out while deploying cheap interaction and card advantage engines.
A red-blue tempo deck that uses powerful dragons and spell synergy to generate value, draw cards, and burn the opponent.
A mono-black aggro deck that generates decayed Zombie tokens and drains the opponent with death triggers.
A graveyard recursion deck that wins by repeatedly escaping Kroxa, Ox, and Woe Strider to trigger Purphoros, God of the Forge, with help from mill, discard, and Unburial Rites.
A jank mono-red Goblin deck that weaponizes Relic Robber by stealing the Goblin Construct tokens it creates for the opponent and sacrificing them to trigger Purphoros, God of the Forge for repeated damage.
A Sultai graveyard deck that self‑mills into large threats and resurrects them with Nullpriest of Oblivion, Bond of Revival, and escape creatures to dominate the board.
A Historic-legal Esper control deck that uses planeswalkers, efficient removal, and sweepers to control the board and win through incremental value, utilizing two wildcards for key missing cards.
A Standard Orzhov deck that gains life from creature etbs and lifelink while using sacrifice synergies from Jadar and Marauding Moth to generate value and drain opponents.
A fast Mardu goblin deck that uses cheap token generators and burn spells to overwhelm opponents before they stabilize.
A blisteringly fast goblin deck that swarms the board with cheap Alchemy-legal goblins and uses Impact Tremors to convert every creature into direct damage, overwhelming opponents before they can stabilize.
An aggressive black-red deck that uses cheap creatures and efficient removal to overwhelm opponents early, with a low mana curve for fast wins.
A Golgari Historic Brawl deck that uses mutate creatures and oil counter synergies to create multiple copies via Gyox, Brutal Carnivora, drawing cards and controlling the board until overwhelming with duplicated threats.
An aggressive blue-red tempo deck that uses cheap prowess creatures and disruptive spells to outpace opponents, winning quickly while controlling key threats.
A ramp deck built entirely from the user's Alchemy-legal collection, using artifact creatures and land-based acceleration to deploy large trampling threats.
A white-green lifegain deck that uses Heliod, Sun-Crowned and Ajani planeswalkers to turn life gain into massive creature growth and token generation.
A mono-white lifegain deck that uses creature life gain and lifelink to generate angel tokens with Inspiring Commander, while Ajani, Inspiring Leader provides additional life and token generation.
A mono-white Historic deck that gains life through Soul Warden, Speaker of the Heavens, and lifelink creatures, then uses Karn's Bastion and Tyrite Sanctum to proliferate +1/+1 counters for a dominant board.
A mono-green deck that repeatedly triggers landfall to grow creatures and ramp into powerful threats like Lumra, Bellow of the Woods.
A Red-Green landfall deck that grows Mossborn Hydra and Rampaging Raptor while Scampering Scorchscale and Furious Raptor provide additional reach and aggression.
A mono-white control deck that locks the opponent out with Nine Lives and Solemnity, then wins with Approach of the Second Sun.
A fast and resilient monoblack reanimator that uses self-mill creatures and efficient reanimation spells to cheat colossal threats onto the battlefield as early as turn two.
A fast, janky mono-black aggro deck that overwhelms opponents with efficient creatures, recursion, and versatile removal, using Bloodghast and Knight of the Ebon Legion as core threats.
A grindy mono black devotion deck that leverages powerful sacrifice synergies and card advantage engines to outlast opponents in Historic.
A mono-white aggro-midrange deck that gains life from creatures to trigger powerful payoffs and uses proliferate to multiply +1/+1 counters for an overwhelming board.
A Historic mutate deck that uses mana dorks and land ramp to consistently chain mutate triggers, creating card advantage and overwhelming board presence.
A turn-2/3 reanimator deck for Timeless that uses Oriq Loremage and Dark Ritual to cheat massive Eldrazi and Sheoldred into play, with Demonic Tutor and Thoughtseize for consistency and disruption.
A tempo deck that deploys evasive threats early, protects them with counterspells, and generates card advantage through combat damage triggers and cycling spells.
Ramp into explosive landfall payoffs with Omnath, Locus of Creation, Scute Swarm, and Felidar Retreat, using fetchlands and extra land drops to generate overwhelming value and board presence.