Mono-Green Titan Ramp
StandardDeck Strategy
A mono-green ramp deck that uses mana dorks and land-search effects to accelerate into massive Dinosaurs and Hydras, then overwhelms opponents with trampling threats.
Tender Wildguide and Archdruid's Charm provide early ramp, enabling turn-four Overlord of the Hauntwoods and Vaultborn Tyrant. Overlord's landfall trigger grows Mossborn Hydra, while Enduring Vitality grants extra mana as you cast threats. Outcaster Trailblazer and Season of Gathering refill your hand, and Ghalta, Stampede Tyrant can drop Vaultborn Tyrant, Agonasaur Rex, and additional Mossborn Hydras directly onto the battlefield.
Keep hands with two to three lands and at least one early ramp effect such as Tender Wildguide or Archdruid's Charm. Mulligan hands that are all expensive threats or lack green sources.
Early: play Tender Wildguide and use Archdruid's Charm to search for lands. Mid: resolve Overlord of the Hauntwoods and Vaultborn Tyrant to stabilize and draw cards. Late: cast Ghalta, Stampede Tyrant and bury the opponent in huge trampling creatures.
Vulnerable to aggressive starts before big creatures arrive and to board wipes after committing to the battlefield. Early removal on mana creatures can slow the deck, and counterspells are dangerous if Cavern of Souls is not found.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (28) | Rare | Agonasaur Rex | |
| Rare | Enduring Vitality | ||
| Mythic Rare | Ghalta, Stampede Tyrant | ||
| Rare | Mossborn Hydra | ||
| Rare | Outcaster Trailblazer | ||
| Mythic Rare | Overlord of the Hauntwoods | ||
| Rare | Tender Wildguide | ||
| Mythic Rare | Vaultborn Tyrant | ||
| Instants (4) | Rare | Archdruid's Charm | |
| Sorceries (4) | Rare | Analyze the Pollen | |
| Mythic Rare | Season of Gathering | ||
| Lands (24) | Mythic Rare | Cavern of Souls | |
| Basic Land | Forest |