Prismatic Control
AlchemyDeck Strategy
A five-color Alchemy control-ramp deck that uses Evolving Wilds and abundant basics to fix all five colors, then stabilizes with Beza and Overlord and wins with Serra Angel.
Evolving Wilds fetch exactly the basic lands you need to cast Duress, Shock, Negate, and Banishing Light. Stock Up finds answers and finishers, while Beza gains life and creates blockers against aggressive starts. Overlord of the Hauntwoods gives extra land drops and card selection. Banishing Light cleans up problematic permanents, while Serra Angel provides a recurring flying threat.
Keep hands with three or four lands and at least one Evolving Wilds or source of green. Mulligan hands with two lands or no interaction against fast decks. The mana base is basic-heavy, so prioritize hands that already have multiple colors.
Early: play Evolving Wilds and fetch the colors you need, use Duress to strip key spells, and Shock and counterspells stop early threats. Mid: use Stock Up to find payoffs, cast Beza to stabilize, and develop Overlord for extra lands. Late: control the board with Banishing Light and Negate, then close out with multiple Serra Angels.
The deck has no cheap mana dorks, so it can be slow against hyper-aggressive decks. Hand disruption and control decks can strip the few top-end threats. Because the deck is almost all basics and Evolving Wilds, it is vulnerable to land destruction or disruption of the search effects.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (6) | Mythic Rare | Beza, the Bounding Spring | |
| Mythic Rare | Overlord of the Hauntwoods | ||
| Uncommon | Serra Angel | ||
| Instants (16) | Common | Cancel | |
| Common | Negate | ||
| Common | Shock | ||
| Common | Unsummon | ||
| Sorceries (8) | Common | Duress | |
| Uncommon | Stock Up | ||
| Enchantments (4) | Common | Banishing Light | |
| Lands (26) | Common | Evolving Wilds | |
| Basic Land | Forest | ||
| Basic Land | Island | ||
| Basic Land | Mountain | ||
| Basic Land | Plains | ||
| Basic Land | Swamp |