Decks by Storm
A removal-dense Orzhov control deck that trades one-for-one with cheap interaction, stabilizes with mythic value engines, and closes with resilient finishers.
A low-curve Mono-Red aggro deck that stacks Impact Tremors and Firebrand Archer to punish every creature and burn spell while cheap creatures and efficient removal push damage.
A mono-white enchantment control deck that answers creatures, artifacts, and enchantments with exile-based enchantment removal while grinding value from enchantment creatures, lifegain, and token payoffs.
An aggressive mono red deck that uses efficient burn spells and damage-dealing creatures to control the board while pressuring the opponent's life total.
A pure-defense mono-white Standard control deck that walls off the board with cheap value creatures and enchantment-based removal, then grinds with a compact Ajani planeswalker package; Aetherspark and Millennium Calendar are not Arena-legal, so they are replaced with legal defensive engines.
A colorless artifact midrange-control deck that ramps with Gold Pan and Candy Trail, stabilizes with Meteor Golem and Lumbering Laundry, and wins with Chimil, The Aetherspark, or The Millennium Calendar.
A Simic landfall deck that grows trampling threats with +1/+1 counters while using cheap bounce and counterspells to protect the snowball.
A Simic landfall ramp deck that floods the board with lands and Food tokens for lifegain, stabilizes with blue interaction, then closes out with massive green and blue threats.
A fast Rakdos aggro deck that uses cheap creatures and efficient common/uncommon removal to clear blockers and close games quickly.
A Selesnya lifegain aggro deck that uses cheap creatures to trigger life gain and grow efficient payoffs.
A controlling Orzhov deck that trades card-for-card with a dense removal suite and wins in the air with evasive, lifelinking fliers.
A removal-dense Orzhov control deck that trades card-for-card with cheap black and white interaction, sweeps the board with The Meathook Massacre and Farewell, then wins through Sheoldred, the Apocalypse, The Wandering Emperor, and Sorin the Mirthless.
A fast Rakdos Goblin aggro deck that uses cheap Goblin bodies, Krenko treasure value, and efficient black/red removal to clear blockers and close games quickly.
A budget Rakdos aggro deck that uses cheap evasive creatures and efficient red-black removal to clear blockers, disrupt the opponent's hand, and close games quickly with only two rare wildcards.
A fast Boros aggro deck that uses cheap creatures and efficient red/white removal to clear blockers and close games quickly.
A mono-red midrange-ramp deck that uses cheap burn and early creatures to survive, then closes with huge dragons and Chandra.
A budget Selesnya lifegain aggro deck using cheap lifelink creatures, Elf mana acceleration, and life-gain payoffs to snowball without rares.
A fast Abzan (white-black-green) aggro deck built with commons and uncommons that uses cheap deathtouch creatures, hand disruption, and efficient removal to control combat and pressure the opponent quickly.
A budget Rakdos aggro deck that uses cheap evasive creatures, discard, and efficient burn to pressure opponents and close with life-draining finishers.
An Orzhov midrange-control deck that grinds opponents down with heavy removal while gaining life to stabilize and drain them out with lifegain payoffs and an infinite combo.