Mono-Red Impact Burn
StandardDeck Strategy
A low-curve Mono-Red aggro deck that stacks Impact Tremors and Firebrand Archer to punish every creature and burn spell while cheap creatures and efficient removal push damage.
Impact Tremors converts each creature into direct damage, and Firebrand Archer adds a point of damage to every Shock, Lightning Strike, Torch the Tower, Burst Lightning, and Witchstalker Frenzy. Reckless Lackey's Treasure helps turn on Goblin Tomb Raider's haste, and Harried Spearguard leaves behind a token that Impact Tremors can leverage if it dies.
Keep one- or two-land hands with at least one one-drop and a mix of creatures and burn. Mulligan hands with no turn-one play, more than four lands, or no way to interact with early blockers.
Early: deploy one-drops, attack, and use Shock or Burst Lightning to clear blockers. Mid: resolve Impact Tremors and Firebrand Archer so every subsequent spell deals extra damage. Late: finish with Lightning Strike, Burst Lightning, and Witchstalker Frenzy, using cheap creatures to keep pressure on and trigger Impact Tremors.
The deck can run out of gas if it floods on lands or its creatures are repeatedly removed. Lifegain and cheap large blockers can blunt the initial rush, and Impact Tremors is vulnerable to enchantment removal.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (16) | Common | Firebrand Archer | |
| Common | Goblin Tomb Raider | ||
| Common | Harried Spearguard | ||
| Common | Reckless Lackey | ||
| Instants (20) | Common | Burst Lightning | |
| Common | Lightning Strike | ||
| Common | Shock | ||
| Common | Torch the Tower | ||
| Uncommon | Witchstalker Frenzy | ||
| Enchantments (4) | Common | Impact Tremors | |
| Lands (20) | Basic Land | Mountain |