Mardu Soldier-Assassin Reach
StandardDeck Strategy
A fast Mardu aggro deck that uses Soldiers and Assassins, Final Fantasy's Lightning, and Warleader's Call to close games with reach.
Warden of the Inner Sky and Anim Pakal, Thousandth Moon go wide, while Warleader's Call turns every creature into extra damage. Ruthless Lawbringer and Massacre Girl, Known Killer provide Assassin-themed removal and board control, and Deep-Cavern Bat clears the way with hand disruption. Lightning, Army of One is the Final Fantasy threat that helps finish games.
Keep hands with two or three lands, a one-drop, and a two- or three-drop. Mulligan hands with no early creature or all expensive cards; keep removal-heavy hands only if they contain Warden of the Inner Sky, Deep-Cavern Bat, or Anim Pakal.
Early: deploy one-drops and Deep-Cavern Bat, attack, and use removal to force damage through. Mid: curve into Anim Pakal, Slickshot Show-Off, or Ruthless Lawbringer, and use Warleader's Call to snowball the board. Late: use Lightning, Massacre Girl, and removal as reach; don't overextend into sweepers.
Sweepers, lifegain, and heavy spot removal can slow the deck; the mana base can be painful, and missing early creatures makes the reach plan weaker.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (25) | Rare | Anim Pakal, Thousandth Moon | |
| Uncommon | Deep-Cavern Bat | ||
| Mythic Rare | Lightning, Army of One | ||
| Mythic Rare | Massacre Girl, Known Killer | ||
| Uncommon | Ruthless Lawbringer | ||
| Rare | Slickshot Show-Off | ||
| Rare | Warden of the Inner Sky | ||
| Instants (7) | Uncommon | Bitter Triumph | |
| Rare | Get Lost | ||
| Enchantments (4) | Mythic Rare | Warleader's Call | |
| Lands (24) | Rare | Elegant Parlor | |
| Basic Land | Mountain | ||
| Basic Land | Plains | ||
| Rare | Raucous Theater | ||
| Rare | Restless Vents | ||
| Rare | Shadowy Backstreet | ||
| Basic Land | Swamp |