Emmara's Multiplying Menagerie

Brawl
by Paxis · Oct 14, 2026
Deck Strategy
Concept

A white-green go-wide Brawl deck led by Emmara, Soul of the Accord that floods the board with Soldier, Bird, Squirrel and Saproling tokens, then multiplies every burst with Anointed Procession, Mondrak, Glory Dominus and Divine Visitation until the swarm is unstoppable.

Synergies

Emmara, Soul of the Accord is the engine: she makes a 1/1 lifelink Soldier every time she becomes tapped, so simply attacking each turn grows your army, and every convoke spell (Conclave Tribunal, Join Shields, Venerated Loxodon, Flight of Equenauts, Rosemane Centaur) taps her again for a free extra token. Anointed Procession doubles every token you create and Mondrak, Glory Dominus doubles them again, so one Saproling Migration, Servo Exhibition, Queen's Commission, Captain's Call or Call the Cavalry enters as four or eight bodies instead of two. Divine Visitation then upgrades the whole swarm into 4/4 flying Angels, turning a wide board into an evasive lethal board with one card. Ledev Champion and Hanged Executioner add Soldiers and Spirits, Chatterstorm brings Squirrels, Falconer Adept adds evasive 2/2 flying Birds every attack, and Sporecrown Thallid turns every Saproling from Saproling Migration, Yavimaya Sapherd and Spore Swarm into a real threat. Make a Stand, Join Shields, Overcome and Song of Freyalise's final chapter cash in the wide board for lethal, protected alpha strikes.

Mulligan Strategy

Keep any hand with two to four lands, one piece of early ramp (Arboreal Grazer, Leafkin Druid, Ilysian Caryatid, Paradise Druid, Cultivate) and at least one token producer. Snap-keep any hand containing Anointed Procession, Mondrak, Glory Dominus or Divine Visitation plus a turn-three or turn-four play. Ship back one-land hands, hands with no green source, and hands that are all four- and five-drops with no early action. Five-card hands are still keepable if they have ramp plus a doubler.

Game Plan

Early game (turns 1-3): ramp and go wide. Drop Arboreal Grazer, Sacred Cat, Hunted Witness, Usher of the Fallen, Ilysian Caryatid, Leafkin Druid, Llanowar Visionary and Paradise Druid, and use Queen's Commission, Servo Exhibition, Captain's Call or Cartouche of Solidarity to start the token count before Emmara arrives. Mid game (turns 4-6): resolve a doubler first if you can, then cast Emmara and attack with everything. Even one unblocked Emmara attack with four or five tokens out creates more bodies than most Brawl decks can attack through or race. Use Banishing Light, Conclave Tribunal, Prison Realm, Borrowed Time, Glass Casket, Seal Away, Cast Out, Ixalan's Binding, Stroke of Midnight and Touch the Spirit Realm to clear blockers, and hold Selfless Savior, Alseid of Life's Bounty, Dauntless Bodyguard, Snakeskin Veil, Blossoming Defense and Tamiyo's Safekeeping to protect Emmara. Late game: once a doubler is down and the board is wide, Divine Visitation turns every token into a 4/4 flying Angel, and Pledge of Unity, Make a Stand, Join Shields, Overcome and Song of Freyalise's final chapter give you a lethal, protected alpha strike - chump-block-proof numbers matter far more than raw power.

Weaknesses

Sweepers are the nightmare: a single Wrath effect after you overcommit erases an entire turn cycle, so never dump every token into play when you suspect one. Targeted removal aimed at Emmara turns off your scaling engine, so hold a protection spell whenever you attack with her. Decks that go over the top with one huge evasive or trampling threat, or that punish go-wide strategies with lifelink blockers, can outrace you. Finally, white-green has limited card draw, so if you are wiped clean you must rebuild carefully using Sumala Woodshaper, Adventurous Impulse, Grapple with the Past and District Guide instead of overextending again.

100 cards
Type Rarity Card Name Mana
Creatures (32) Uncommon Alseid of Life's Bounty
Common Arboreal Grazer
Uncommon Clarion Spirit
Uncommon Conclave Guildmage
Uncommon Dauntless Bodyguard
Uncommon District Guide
Common Elvish Rejuvenator
Rare Emmara, Soul of the Accord
Uncommon Falconer Adept
Uncommon Flight of Equenauts
Uncommon Haazda Marshal
Rare Hanged Executioner
Common Hunted Witness
Common Ilysian Caryatid
Common Leafkin Druid
Uncommon Ledev Champion
Common Llanowar Visionary
Common Martyr of Dusk
Uncommon Ministrant of Obligation
Mythic Rare Mondrak, Glory Dominus
Uncommon Paradise Druid
Uncommon Resolute Reinforcements
Uncommon Reverent Hoplite
Common Rosemane Centaur
Common Sacred Cat
Uncommon Selfless Savior
Uncommon Sporecrown Thallid
Common Sumala Woodshaper
Uncommon Usher of the Fallen
Uncommon Venerable Knight
Rare Venerated Loxodon
Common Yavimaya Sapherd
Instants (15) Uncommon Blossoming Defense
Common Crushing Canopy
Common Giant Growth
Common Grapple with the Past
Uncommon Join Shields
Uncommon Make a Stand
Uncommon Pledge of Unity
Common Plummet
Common Ram Through
Uncommon Snakeskin Veil
Uncommon Spore Swarm
Uncommon Stroke of Midnight
Common Tamiyo's Safekeeping
Common Titanic Growth
Common Wilt
Sorceries (15) Common Adventurous Impulse
Common Broken Bond
Common Call the Cavalry
Common Captain's Call
Common Chatterstorm
Common Cultivate
Common Grow from the Ashes
Uncommon Migration Path
Uncommon Overcome
Common Queen's Commission
Common Rabid Bite
Common Saproling Migration
Uncommon Servo Exhibition
Uncommon Sprouting Renewal
Common Take Vengeance
Artifacts (1) Uncommon Glass Casket
Enchantments (14) Rare Anointed Procession
Common Banishing Light
Uncommon Borrowed Time
Common Cartouche of Solidarity
Uncommon Cast Out
Uncommon Conclave Tribunal
Mythic Rare Divine Visitation
Uncommon Ixalan's Binding
Uncommon Prison Realm
Uncommon Seal Away
Uncommon Song of Freyalise
Uncommon The Birth of Meletis
Uncommon Touch the Spirit Realm
Uncommon Wolfwillow Haven
Lands (23) Common Blossoming Sands
Common Evolving Wilds
Basic Land Forest
Basic Land Plains
Common Selesnya Guildgate
Common Tranquil Expanse
0 cards

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