Golgari Attrition Midrange

Standard
by Fendrout · Oct 25, 2026
Deck Strategy
Concept

A Standard Golgari midrange deck built around cheap disruptive creatures, efficient black removal, and repeated graveyard value — the kind of deck that trades resources early and buries the opponent in two-for-ones later.

Synergies

  • Unstoppable Slasher + Bloodletter of Aclazotz: Slasher connects, the opponent loses half their life, and Bloodletter doubles that life loss — a single hit can flip a race instantly. Bloodletter also makes every other source of damage lethal faster.
  • Bitter Triumph + Back for Seconds: Bitter Triumph's additional cost lets you discard a card you do not need (or a creature you plan to rebuy), and Back for Seconds pulls creatures out of the graveyard to refill your hand. Your graveyard becomes a second hand, not a lost resource.
  • Deep-Cavern Bat + Preacher of the Schism: The Bat strips away the opponent's best answer on turn two, so Preacher of the Schism can safely land and start churning out lifelink tokens (or drawing cards) while blocking with deathtouch.
  • Overlord of the Balemurk: Its impending cost deploys it early as an enchantment that dodges sorcery-speed creature removal, and its enters-the-battlefield trigger digs for creatures, restocking your hand after the first wave of trades before it eventually becomes a large threat.
  • Sentinel of the Nameless City + Restless Cottage / Fountainport: Both lands turn flood into cards, tokens, or a creature, so your extra mana always matters.

Mulligan Strategy

  • Keep any hand with 2–4 lands and a turn-two play (Deep-Cavern Bat, Poison Dart Frog, Bitter Triumph, Shoot the Sheriff, Bushwhack).
  • Keep hands that curve out: turn two disruption into turn three Preacher of the Schism or Unstoppable Slasher is a snap-keep.
  • Mulligan hands with fewer than two lands, and be skeptical of hands that are all four-plus-drops with no interaction — this deck wins on efficiency, not on topdecks.
  • Do not keep hands that need double black and double green on a shaky mana base; count your sources before you keep.

Game Plan

Early (turns 1–3): Land a Poison Dart Frog or Deep-Cavern Bat to fix your mana or strip their best card. Use Bitter Triumph and Shoot the Sheriff surgically — do not fire removal at the first creature if a bigger threat is likely coming, and remember Bitter Triumph can be paid for with life when you need to keep your hand intact.

Mid (turns 3–5): Commit threats that generate value. Preacher of the Schism makes tokens or draws cards, Sentinel of the Nameless City maps your draws, and Unstoppable Slasher pressures life totals with deathtouch. Trade creatures aggressively — the graveyard feeds Back for Seconds and Overlord of the Balemurk.

Late (turn 6+): Bloodletter of Aclazotz turns any damage into a lethal clock, and Overlord of the Balemurk plus Back for Seconds keep your hand full. Restless Cottage and Fountainport let you attack or draw with spare mana. You win long games by attrition: they run out of cards, you do not.

Weaknesses

  • Sweepers: Board wipes punish over-commitment. Hold back one threat and keep a recursion outlet available.
  • Graveyard hate: Rest in Peace-style effects blunt Back for Seconds and Overlord value; pivot to a pure beatdown plan with Unstoppable Slasher and Bloodletter.
  • Decks that go over the top: Ramp and control shells can outclass your top end, so apply pressure early rather than playing a pure control game.
  • Mana base: Only ten nonbasic duals means occasional color stumbles — fetch on your curve needs first, and use Poison Dart Frog to bridge awkward draws.

60 cards
Type Rarity Card Name Mana
Creatures (21) Mythic Rare Bloodletter of Aclazotz
Uncommon Deep-Cavern Bat
Mythic Rare Overlord of the Balemurk
Common Poison Dart Frog
Rare Preacher of the Schism
Rare Sentinel of the Nameless City
Rare Unstoppable Slasher
Instants (10) Uncommon Bitter Triumph
Uncommon Shoot the Sheriff
Uncommon Withering Torment
Sorceries (4) Uncommon Back for Seconds
Uncommon Bushwhack
Enchantments (1) Uncommon Nowhere to Run
Lands (24) Basic Land Forest
Rare Fountainport
Rare Restless Cottage
Basic Land Swamp
Rare Underground Mortuary
0 cards

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