Dimir Thoughtbound Control
HistoricDeck Strategy
A competitive Dimir control deck that uses cheap interaction and surveil to survive the early game, then wins with Thoughtbound Phantasm and Murmuring Mystic tokens.
Thoughtbound Phantasm grows whenever you surveil, and cards like Consider enable surveil. Murmuring Mystic creates tokens whenever you cast an instant or sorcery, so every Fatal Push or Sinister Sabotage builds your board. Drown in the Loch benefits from filling the opponent's graveyard with Thought Erasure and surveil.
Keep hands with at least two lands and a mix of early interaction (Fatal Push, Thought Erasure, or Drown in the Loch) and card selection (Consider). Mulligan hands with fewer than two lands or no early plays.
Early: Use Fatal Push, Thought Erasure, and Drown in the Loch to disrupt the opponent. Cast Consider to dig for answers and grow Thoughtbound Phantasm. Mid: Deploy Murmuring Mystic and cast instants to generate tokens. Use Sinister Sabotage and Essence Scatter to protect your life total. Late: Win with a swarm of tokens or a large Thoughtbound Phantasm. Cloudreader Sphinx provides card advantage and a flying blocker.
The deck struggles against fast combo and heavy discard. Graveyard hate can weaken Drown in the Loch and Thoughtbound Phantasm. The mana base relies on taplands, so it can be slow against hyper-aggressive starts.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (10) | Common | Cloudreader Sphinx | |
| Uncommon | Murmuring Mystic | ||
| Uncommon | Thoughtbound Phantasm | ||
| Instants (22) | Common | Consider | |
| Uncommon | Drown in the Loch | ||
| Common | Essence Scatter | ||
| Uncommon | Fatal Push | ||
| Uncommon | Heartless Act | ||
| Uncommon | Sinister Sabotage | ||
| Sorceries (4) | Uncommon | Thought Erasure | |
| Lands (24) | Common | Dimir Guildgate | |
| Basic Land | Dismal Backwater | ||
| Common | Evolving Wilds | ||
| Basic Land | Island | ||
| Basic Land | Swamp |