Red Goblin Horde
StandardDeck Strategy
An aggressive Mono-Red Goblin deck that floods the board with tokens and uses Krenko, Mob Boss to turn a small swarm into a lethal army.
Dragon Fodder, Goblin Surprise, and Searslicer Goblin quickly create multiple Goblin tokens. Goblin Boarders grows when attacking with other Goblins, making those tokens even more dangerous. Krenko, Mob Boss doubles the entire Goblin army each time he taps, and Heartfire Hero applies early pressure while you set up the horde. Shock and Lightning Strike clear blockers or finish off an opponent who is close to death.
Keep hands with two or three lands and at least three cheap spells to play in the first two turns. A hand without a one-drop is acceptable if it has Dragon Fodder or Searslicer Goblin. Mulligan hands with four or more lands and no early plays, or hands full of expensive cards and no pressure.
Early: play a cheap creature or token spell every turn and attack aggressively. Use Shock to remove blockers. Mid: resolve Krenko, Mob Boss and activate him to create a massive board; Goblin Boarders and Heartfire Hero keep the pressure high. Late: use Krenko again for a huge alpha strike, or finish with Lightning Strike and direct burn if the opponent tries to stabilize.
This deck is vulnerable to board wipes and mass removal. Do not overcommit into a sweeper unless you can win that turn. It can also run out of steam in the late game, so use burn for reach and close the game quickly.
| Type | Rarity | Card Name | Mana |
|---|---|---|---|
| Creatures (18) | Common | Goblin Boarders | |
| Uncommon | Heartfire Hero | ||
| Rare | Krenko, Mob Boss | ||
| Rare | Searslicer Goblin | ||
| Rare | Stadium Headliner | ||
| Instants (14) | Common | Goblin Surprise | |
| Common | Lightning Strike | ||
| Common | Shock | ||
| Common | Thrill of Possibility | ||
| Sorceries (4) | Common | Dragon Fodder | |
| Lands (24) | Basic Land | Mountain |