Naya Token Triple Ramp

Standard
by FoiledStarfish · Jul 23, 2026
Deck Strategy
Concept

A Standard Naya ramp deck that uses Ojer Taq, Deepest Foundation to triple token production from Awaken the Woods and Hare Apparent, then overwhelms blue/black control with a massive board protected by Tyvar's Stand.

Synergies

Awaken the Woods creates a 1/1 green Dryad land creature token for each basic land you control. With Ojer Taq on the battlefield, those tokens are tripled. Hare Apparent creates a 1/1 white Rabbit token on entry, and playing multiple copies generates an army that also gets tripled. Llanowar Elves and Cultivate ramp into Ojer Taq by turn 4 or 5. Tyvar's Stand gives a creature hexproof and indestructible until end of turn, protecting Ojer Taq from removal or an entire board from a sweeper. Get Lost, Destroy Evil, Torch the Tower, and Exorcise provide versatile removal against blue/black's threats and enchantments, keeping the path clear for your tokens.

Mulligan Strategy

Keep hands with at least 3 lands (including one green source), a one-drop (Llanowar Elves) or a ramp spell (Cultivate), and preferably a token generator or Ojer Taq. Avoid hands with all expensive cards or no early plays. Mulligan if you cannot play a spell by turn two.

Game Plan

Early: Play Llanowar Elves on turn one, followed by Cultivate on turn two to ramp into six lands quickly. Use Torch the Tower or Destroy Evil to remove early threats. Mid: Deploy Ojer Taq, then cast Awaken the Woods with a land count of 5+ to create 15+ tokens. Alternatively, play multiple Hare Apparent copies to build a token army. Use Tyvar's Stand to protect Ojer Taq from removal. Late: Attack with your multiplied tokens, using Get Lost and Exorcise to eliminate blockers or opposing enchantments. The tokens will be difficult to block in large numbers, and Tyvar's Stand can protect key creatures from a sweeper.

Weaknesses

Board wipes like Sunfall or Farewell are dangerous; hold up Tyvar's Stand to protect Ojer Taq or your most important creatures. Heavy countermagic can disrupt Awaken the Woods; bait counters with Hare Apparent or removal first. The deck can struggle against very fast aggro if you draw only ramp and no early defense.

60 cards
Type Rarity Card Name Mana
Creatures (12) Common Hare Apparent
Common Llanowar Elves
Mythic Rare Ojer Taq, Deepest Foundation
Instants (13) Common Destroy Evil
Rare Get Lost
Common Torch the Tower
Uncommon Tyvar's Stand
Sorceries (11) Mythic Rare Awaken the Woods
Common Cultivate
Uncommon Exorcise
Lands (24) Basic Land Forest
Basic Land Mountain
Basic Land Plains
0 cards

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