Toxrill's Toxic Tide

Historic
by Gondin · Nov 2, 2026
Deck Strategy
Concept

A mono-black control-midrange deck that grinds opponents down with discard and efficient removal before slamming Sheoldred, the Apocalypse and Toxrill, the Corrosive as game-ending threats.

Synergies

Toxrill, the Corrosive spreads slime counters on every creature each end step, shrinking opposing boards while its slugs multiply off dying creatures. Pair that with the heavy removal suite (Fatal Push, Bloodchief's Thirst, Cut Down) to keep the board clear and grow an army of 1/1 slugs. Sheoldred, the Apocalypse turns the opponent's card draw against them while fueling your life total, and combining it with Sign in Blood and Phyrexian Arena lets you draw aggressively while draining the opponent. Gifted Aetherborn provides early defense with deathtouch and lifelink, helping you survive to the late game. Rankle, Master of Pranks lets you trade dead cards for pressure and disruption simultaneously.

Mulligan Strategy

Keep hands with two to three lands, at least one discard spell (Thoughtseize or Duress), and either a removal spell or a cheap threat. Mulligan any hand without a way to interact before turn three, or hands that are all expensive finishers with no early plays. A one-land hand with no card selection should be sent back.

Game Plan

Early game: strip the opponent's key cards with Thoughtseize and Duress, then keep the board clear with Fatal Push, Bloodchief's Thirst, and Cut Down while setting up card draw with Sign in Blood or Phyrexian Arena. Mid game: deploy Sheoldred, Gifted Aetherborn, or Tenacious Underdog to apply pressure and stabilize your life total. Late game: resolve Toxrill, the Corrosive or Invoke Despair to take over the board, let slime counters and slug tokens overwhelm the opponent, and close out with Sheoldred draining them every draw step.

Weaknesses

Fast aggro decks that go wide before your removal comes online can overwhelm you, and counter-heavy control decks can answer your expensive finishers before they land. Graveyard-based combo decks may outpace your interaction, and Toxrill's seven-mana cost means you need to survive to the late game to use it effectively.

60 cards
Type Rarity Card Name Mana
Creatures (13) Uncommon Gifted Aetherborn
Mythic Rare Rankle, Master of Pranks
Mythic Rare Sheoldred, the Apocalypse
Rare Tenacious Underdog
Mythic Rare Toxrill, the Corrosive
Instants (6) Uncommon Cut Down
Uncommon Fatal Push
Sorceries (16) Uncommon Bloodchief's Thirst
Common Duress
Rare Invoke Despair
Rare Sign in Blood
Rare Thoughtseize
Enchantments (2) Rare Phyrexian Arena
Lands (23) Rare Castle Locthwain
Rare Hive of the Eye Tyrant
Basic Land Swamp
Rare Takenuma, Abandoned Mire
0 cards

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.